9 Seaking (Genetic Apex) Another Useless Card That Misses Attacks All The Time HP: 100 Retreat Cost: 1 Type: Stage 1 - Water Though it might seem like a useful move at first glance, Horn Hazard from Seaking (Genetic Apex) is one of the most useless water-type attacks, although it is quite cheap to use: It only requires one Water Energy and, if it hits, it deals 80 damage
Anrakyr the TravellerAnrakyr the Traveller lets you pay life to cast artifacts out of your hand or graveyard, but needing to attack for that may be a liability in a deck without hast
Consecrated Sphinx is still a powerful card if it hangs around for a turn or more, and barring skipped draw steps, this sphinx draws cards like free Divinations
Even as someone who isn't necessarily interested in competing in the game, simply owning them might be enough to entice collectors
Disney Lorcana Sapphire and Emerald Deck List 4 Aurora - Dreaming Guardian 4 Aurora - Regal Princess 4 Gramma Tala - Storyteller 2 Hades - Infernal Schemer 3 Belle - Strange but Special 4 Flounder - Voice of Reason 2 Genie - On the Job 2 Hans - Scheming Prince 4 Mother Gothel - Selfish Manipulator 3 Peter Pan - Never Landing 4 Mickey Mouse - Detective 4 Mufasa - King of the Pride Lands 3 Mad Hatter - Gracious Host 4 Develop Your Brain 2 Steal from the Rich 3 Mother Knows Best 3 Let It Go 3 One Jump Ahead Eye of the Fates Sapphire and Emerald Basic Strategy While Sapphire has everything you need to win the battle in the late game, it lacks an early game
Drafting a mono-color land isnt generally exciting and there is some concern about the land entering the battlefield tapped, but the 2/2 token and the self-mill are both potentially meaningful upsides to have on a land, and tapping for green mana rather than colorless gives this one a leg up over Hanweir Battlements